As Milo, Tock, and the Humbug approached the sign, they were confused on which way to go. There were three roads, all pointing different ways. They tried to calculate the best route, but came up with different answers.
"Let's just guess a road," the Humbug said. He wanted to take the road in the middle.
Milo thought about it. He actually didn't know which way way to go. Maybe the Humbug was right for once. He decided to agree with the Humbug and take the middle road.
"Okay," said Milo. "Let's take this road. It looks smooth and will probably get us to Digitopolis sooner than the others. Tock, is that okay with you?"
"I'm not so sure about this road," said Tock nervously. "Remember when we jumped to Conclusions? This road is too good to be true."
"Nope, we are taking this road," said the Humbug firmly. He had his mind set on taking this road. It looked beautiful, and it had no potholes or bumps. It looked a little suspicious, but he knew he had to take this road. After all, at the beginning of the road the word GO was printed in big read letters.
"We're going this way," said Milo. He started to drive the small car down the road. They saw big buildings and a train shooting down a railroad track.
"I'm not so sure about this," whispered Tock. He didn't think they were headed to Digitopolis.
Suddenly, the car stopped. Milo was just about to ask what happened when CLANG! A huge metal cage dropped on top of them, surrounding the car with thin bars. They were trapped in the cage!
Tock was so scared that his alarm went off. The Humbug nervously panicked and walked around the cage. Milo was so stunned that he sat there in the car.
A booming voice then filled the air. "Little boy, odd bug, and clock dog, you are now stuck in jail. Unless you roll a double six, you will stay in jail forever!"
"Oh," said Milo. "I know where we are. We are in the board game Monopoly! We got stuck in jail, so we have to roll two sixes. Where are the dice?"