Reflection/Synthesis Questions:
- What was hard about the game? Explain in detail!
- Was the game a valuable use of class time? If so, why? If not, why not?
- Regardless of your answer to #2 above, if you were marketing this game to teachers, what would you claim this game is good for in the classroom? What skills do students learn from this game?
- Probably trying to figure out the handbook there was a lot of confusing stuff in it like the amps and navigation and also the symbols
- Yes it really gained our trust and companionship in class
- This games is good for making you're students be more trustworthy and make them work well together.